dc.contributor.author | Svensson, Peter | |
dc.date.accessioned | 2008-07-03T06:31:41Z | |
dc.date.available | 2008-07-03T06:31:41Z | |
dc.date.issued | 2008-07-03T06:31:41Z | |
dc.identifier.uri | http://hdl.handle.net/2077/10540 | |
dc.description.abstract | The communication possibilities today have made it easier for developers of packaged
software to bridge the gap to their customers. One group of developers who have taken
this opportunity is the makers of massively multiplayer online games, which has during
the last years become one of the best selling software genres. This thesis aim at, by looking
at four games in this genre, nding how they involve their customers in development
to improve their own product. | en |
dc.language.iso | eng | en |
dc.relation.ispartofseries | Report/IT University of Göteborg | en |
dc.relation.ispartofseries | 2008:068 | en |
dc.subject | Online Game Community Knowledge | en |
dc.title | Community knowledge in Massively Multiplayer Online games | en |
dc.type | Text | eng |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | C | |
dc.contributor.department | IT-universitetet i Göteborg/Tillämpad informationsteknologi | swe |
dc.contributor.department | IT University of Gothenburg /Applied Information Technology | eng |
dc.type.degree | Kandidatuppsats | swe |
dc.type.degree | Bachelor thesis | eng |