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dc.contributor.authorSvensson, Peter
dc.date.accessioned2008-07-03T06:31:41Z
dc.date.available2008-07-03T06:31:41Z
dc.date.issued2008-07-03T06:31:41Z
dc.identifier.urihttp://hdl.handle.net/2077/10540
dc.description.abstractThe communication possibilities today have made it easier for developers of packaged software to bridge the gap to their customers. One group of developers who have taken this opportunity is the makers of massively multiplayer online games, which has during the last years become one of the best selling software genres. This thesis aim at, by looking at four games in this genre, nding how they involve their customers in development to improve their own product.en
dc.language.isoengen
dc.relation.ispartofseriesReport/IT University of Göteborgen
dc.relation.ispartofseries2008:068en
dc.subjectOnline Game Community Knowledgeen
dc.titleCommunity knowledge in Massively Multiplayer Online gamesen
dc.typeTexteng
dc.setspec.uppsokTechnology
dc.type.uppsokC
dc.contributor.departmentIT-universitetet i Göteborg/Tillämpad informationsteknologiswe
dc.contributor.departmentIT University of Gothenburg /Applied Information Technologyeng
dc.type.degreeKandidatuppsatsswe
dc.type.degreeBachelor thesiseng


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