dc.contributor.author | Rahm Nilzon, Anders | swe |
dc.date.accessioned | 2005-03-14 | swe |
dc.date.accessioned | 2007-01-16T16:48:13Z | |
dc.date.available | 2007-01-16T16:48:13Z | |
dc.date.issued | 2004 | swe |
dc.identifier.issn | 1651-4769 | swe |
dc.identifier.uri | http://hdl.handle.net/2077/1104 | |
dc.description.abstract | This master thesis aims to provide an understanding of the problems around game development
for mobile devices and all the platforms that exists on mobile devices. To illustrate these problems I have ported a graphical library from Pocket PC to Palm OS. This master thesis describes the design, implementation and evaluation for this graphical platform. My main issue was to examine if it was possible to create mobile game with high graphical performance and make them run on an arbitrary platform. To evaluate my work I have made a benchmark to see if the graphical platform was equally fast on both Pocket PC and Palm OS. I also took the well known computer game XKobo and ported it from Pocket PC to Palm OS to see if my graphical platform was adequate fast to develop mobile games. The problems encountered during this process are further discussed and results evaluated according to performance and the possibility of producing portable games for mobile devices. Mobile games have become a growing market and many of the large game development
companies have open there eyes for this new market. Nokia, Sony and Nintendo are some of the
companies that have realized the potential of mobile games. There are many different vendors on
the market and all of them have there own platform and there own hardware. To make game
development profitable the major vendors have to unite around a standard or the developers have
to create platform independent games. This thesis will discuss if it is possible to create platform
independent games with a common code base. | swe |
dc.format.extent | 43 pages | swe |
dc.format.extent | 881110 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | sv | swe |
dc.subject | Mobile games | swe |
dc.subject | platform independence | swe |
dc.subject | graphical library | swe |
dc.subject | mobile | swe |
dc.title | Spelutveckling för handdatorer
Utvärdering av spelutveckling till mobila plattformar | swe |
dc.setspec.uppsok | SocialBehaviourLaw | swe |
dc.type.uppsok | D | swe |
dc.contributor.department | Göteborg University/Department of Informatics | eng |
dc.contributor.department | Göteborgs universitet/Institutionen för informatik | swe |
dc.type.degree | Student essay | swe |
dc.gup.origin | Göteborg University. School of Business, Economics and Law | swe |
dc.gup.epcid | 4131 | swe |
dc.subject.svep | Informatics | swe |