GapiDraw för Symbian Portning av ett grafikbibliotek från Windows till Symbian
Abstract
The purpose of this thesis is to investigate the possibility of developing high performance games for mobile phones and handheld computers with
different operating systems running on different hardware, using a common code base. The problems involved in programming for multiple platforms are also described, including an overview of the available multiplatform graphics libraries currently available, which are mainly for stationary computers. Porting the graphics library GapiDraw from the Win32 platform (stationary and handheld computers) to the Symbian platform.would be a great step in the right direction since two of the three most common mobile operating systems could use the same code base for graphics. The problems encountered during this process are further discussed and results are evaluated according to performance and the possibility of producing portable games.
Degree
Student essay
University
Göteborg University. School of Business, Economics and Law
Collections
View/ Open
Date
2004Author
Ruisniemi, Erik
Bylund, Jonas
Keywords
Real time graphics
multi platform
mobile phones
mobile gaming
gaming.
ISSN
1651-4769
Language
sv