dc.contributor.author | Skårman, Johan | swe |
dc.contributor.author | Larsson, Johan | swe |
dc.date.accessioned | 2003-03-04 | swe |
dc.date.accessioned | 2007-01-16T16:54:45Z | |
dc.date.available | 2007-01-16T16:54:45Z | |
dc.date.issued | 2002 | swe |
dc.identifier.issn | 1651-4769 | swe |
dc.identifier.uri | http://hdl.handle.net/2077/1231 | |
dc.description.abstract | Our main purpose was to explore how teenagers used mobile face-to-face collaborative computer games. In this report we therefore describe the development and use of what we call mobile face-to-face collaborative computer games. These games are played among co-located people on a handheld devices connected in an ad hoc network. The research was conducted in three phases: the workshop phase, the development phase and finally the evaluation phase. In the first phase we studied three traditional games, both on a theoretical level and empirically. The aim was to identify the design patterns that made people collaborate and interact face-to-face. The workshops resulted in three collaborative design patterns; the multiple keys pattern, the shared screens pattern and the guide-and-follow pattern. During the development phase we selected three famous computer games: Pac-man, Tetris and Asteroids. These games were then redesigned to incorporate one of the collaborative design patterns each. During the evaluation phase we studied teenagers at a local high school cafeteria play these games during a period of two weeks. Our evaluation showed that the developed computer games generate collaboration and interaction among the co-located gamers. Teenagers also seem to enjoy playing this type of computer games and used a trial-and-error approach when learning how to play. The games will soon be available for free download on the web. | swe |
dc.format.extent | 35 pages | swe |
dc.format.extent | 1014266 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | swe |
dc.subject | CSCP (Computer Supported Collaborative Play) | swe |
dc.subject | wireless | swe |
dc.subject | design | swe |
dc.subject | mobile | swe |
dc.subject | face-to-face | swe |
dc.subject | co-located | swe |
dc.subject | handheld computers | swe |
dc.subject | games. | swe |
dc.title | Collaborative Games - Makes People Talk | swe |
dc.setspec.uppsok | SocialBehaviourLaw | swe |
dc.type.uppsok | D | swe |
dc.contributor.department | Göteborg University/Department of Informatics | eng |
dc.contributor.department | Göteborgs universitet/Institutionen för informatik | swe |
dc.type.degree | Student essay | swe |
dc.gup.origin | Göteborg University. School of Business, Economics and Law | swe |
dc.gup.epcid | 2634 | swe |