dc.contributor.author | Nilsson, Malin | swe |
dc.date.accessioned | 2002-12-07 | swe |
dc.date.accessioned | 2007-01-16T16:57:58Z | |
dc.date.available | 2007-01-16T16:57:58Z | |
dc.date.issued | 1999 | swe |
dc.identifier.uri | http://hdl.handle.net/2077/1265 | |
dc.description.abstract | The objective of this master thesis is to test and evaluate the PIE methodology outside the university environment in two aspects. One aspect is to test and evaluate a multimedia-based scenario with role-playing, as a starting point for further learning activities, for participants in a corporate setting. The second aspect is to evaluate the development process that has taken place in collaboration with representatives from a corporation. The evaluation, of PIE as a starting point for further learning activities in a corporate setting, indicates a very positive reception from the participants. The reflections upon the developing process in collaboration with representatives from the organization in this study also indicate a very good result. The research contributes with guidelines for further development. | swe |
dc.format.extent | 1182956 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | sv | swe |
dc.title | PIE goes corporate | swe |
dc.setspec.uppsok | SocialBehaviourLaw | swe |
dc.type.uppsok | D | swe |
dc.contributor.department | Göteborgs universitet/Institutionen för informatik | swe |
dc.contributor.department | Göteborg University/Department of Informatics | eng |
dc.type.degree | Student essay | swe |
dc.gup.origin | Göteborg University. School of Business, Economics and Law | swe |
dc.gup.epcid | 2412 | swe |