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dc.contributor.authorÅkerström, Johan
dc.date.accessioned2008-10-03T09:54:38Z
dc.date.available2008-10-03T09:54:38Z
dc.date.issued2008-10-03T09:54:38Z
dc.identifier.urihttp://hdl.handle.net/2077/18286
dc.description.abstractThe purpose of this project was to develop an interactive toy concept. A toy capable of reacting and expressing emotions like happiness, sadness, anger or love. And capable of developing its character with use. The initial questions was, how do I create interest, understanding and affection between a digital product and its user? How should the interaction be made? During the course of the project the search has mainly been for something that does not base its shape and interaction on likeness. For example likeness to humans or pets. I have created a toy concept called iio. It is a small robot capable of expressing emotions through graphic codes, sound and with its body language. It is capable of free roaming and can be worn as a jewelry.en
dc.language.isosween
dc.relation.ispartofseriesDK 2008
dc.subjectinteractiveen
dc.subjectroboten
dc.subjecttoyen
dc.subjectemotionsen
dc.titleÄlskvärda digitala leksaker. En interaktiv leksaksroboten
dc.typeText
dc.setspec.uppsokFineArt
dc.type.uppsokC
dc.contributor.departmentGöteborgs universitet/HDK - Högskolan för design och konsthantverkswe
dc.contributor.departmentGöteborg University/HDK - School of Design and Craftsen
dc.type.degreeStudent essay


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