dc.contributor.author | Åkerström, Johan | |
dc.date.accessioned | 2008-10-03T09:54:38Z | |
dc.date.available | 2008-10-03T09:54:38Z | |
dc.date.issued | 2008-10-03T09:54:38Z | |
dc.identifier.uri | http://hdl.handle.net/2077/18286 | |
dc.description.abstract | The purpose of this project was to develop an interactive toy concept. A toy capable of reacting and expressing emotions like happiness, sadness, anger or love. And capable of developing its character with use.
The initial questions was, how do I create interest, understanding and affection between a digital product and its user? How should the interaction be made?
During the course of the project the search has mainly been for something that does not base its shape and interaction on likeness. For
example likeness to humans or pets.
I have created a toy concept called iio. It is a small robot capable of expressing emotions through graphic codes, sound and with its body
language. It is capable of free roaming and can be worn as a jewelry. | en |
dc.language.iso | swe | en |
dc.relation.ispartofseries | DK 2008 | |
dc.subject | interactive | en |
dc.subject | robot | en |
dc.subject | toy | en |
dc.subject | emotions | en |
dc.title | Älskvärda digitala leksaker. En interaktiv leksaksrobot | en |
dc.type | Text | |
dc.setspec.uppsok | FineArt | |
dc.type.uppsok | C | |
dc.contributor.department | Göteborgs universitet/HDK - Högskolan för design och konsthantverk | swe |
dc.contributor.department | Göteborg University/HDK - School of Design and Crafts | en |
dc.type.degree | Student essay | |