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Framing in educational practices. Learning activity, digital technology and the logic of situated action

Abstract
An overarching ambition of this thesis is to study the in situ practices that emerge when technology becomes part of educational activities and, in addition, to examine what students’ definition of such activities will be. By analysing students’ concrete uses of digital technology in regular classroom practices, the study intends to demystify how digital technology codetermines activities in educational settings. A background of this interest is that there are many different claims in the literature and in the public debate regarding what learning will be like when such tools are used. Accordingly, the use of digital technologies is in this thesis studied from the perspective of student activities and rationalities. Analytically, this is done within a sociocultural perspective and, in addition, with the help of the conceptual distinctions of frame analysis. Empirical material have been collected via video recordings of secondary school students’ engaging in solving word problems in mathematics presented by means of educational software. The analyses aim at scrutinizing what the presence of educational software in mathematics implies for the students’ learning practices in situations when they encounter some kind of difficulty in their problem solving. The results, presented in three studies, show that for long periods of time the students’ interaction involved not only the contents but also different functionalities and design qualities of the digital technology. The findings in this study thus point to the need to question the alleged benefits that surround the implementation of digital technologies. According to the empirical findings in the three studies presented in this thesis, along with knowledge from previous research, digital technology cannot be said to improve learning in any linear sense. Instead, educational activities involving the use of digital technologies imply a different way of learning with new possibilities and new problems; a different pedagogical situation and a different relation between the students and the contents.
Parts of work
I. Lantz-Andersson, A., Linderoth, J., & Säljö, R. (2008). What’s the problem? Meaning making and learning to do mathematical word problems in the context of digital tools. Instructional Science.::doi::10.1007/s11251-008-9050-0
 
II. Lantz-Andersson, A. (2009). The power of natural frameworks – Technology and the question of agency in CSCL settings. International Journal of Computer-Supported Collaborative Learning, 4(1), 93-107.
 
III. Lantz-Andersson, A., & Linderoth, J. (2008). In the presence of absent designers – Students' frame-clearing processes when solving word problems in the context of educational software. (submitted 2008, in review for publication)
 
Degree
Doctor of Philosophy
University
Göteborgs universitet. Utbildningsvetenskapliga fakulteten
University of Gothenburg. Faculty of Education
Institution
Department of Education ; Institutionen för pedagogik och didaktik
Disputation
Fredagen den 29 maj 2009, kl.10.00, Kjell Härnqvistsalen, Institutionen för Pedagogik och Didaktik, Göteborgs universitet, Västra Hamngatan 25, Göteborg
Date of defence
2009-05-29
E-mail
annika.lantz-andersson@ped.gu.se
URI
http://hdl.handle.net/2077/19736
Collections
  • Doctoral Theses / Doktorsavhandlingar
  • Doctoral Theses from University of Gothenburg / Doktorsavhandlingar från Göteborgs universitet
  • Gothenburg Studies in Educational Sciences
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Doctoral thesis (1.660Mb)
Date
2009-05-11
Author
Lantz-Andersson, Annika
Keywords
educational practice
framing
learning activities
digital technology
word problems
problem solving
Publication type
Doctoral thesis
ISBN
978-91-7346-654-7
Series/Report no.
278
Göteborg Studies in Educational Sciences
Language
eng
Metadata
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