Browsing Department of Computer Science and Engineering / Institutionen för data- och informationsteknik by Subject "3D cities"
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BIAS - A Unity Asset for Procedurally Generating Cities
(2020-10-30)Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in ...