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    • BIAS - A Unity Asset for Procedurally Generating Cities 

      Eriksson, Alma; Hultsten, David; Hall, David; Johnsson, William; Hultqvist, Ludwig; Liljeqvist, Ludvig (2020-10-30)
      Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in ...