Browsing Kandidatuppsatser by Subject "3D cities"
Now showing items 1-1 of 1
-
BIAS - A Unity Asset for Procedurally Generating Cities
(2020-10-30)Procedural content generation, or PCG, is a method of algorithmically generating, for instance, video game content with a limited amount of user input. The purpose of this project is to explore how PCG may be used in ...