Tidsmaskinen
Abstract
!is began as a product design challenge, which stipulated broadly
that the designer be “inspired by a subject”, whose ideas would lead
down a path of product idea evolution. From there, the goals for
the end-product would undergo rigorous revisions, re-de#nition
and re#nement. !e end-product itself would be the result of an
entire thinking process.
!e subject I have chosen is: Time. I want to challenge and even
alter our conventional sense of time, using principles of
design. Hence, I ambitiously named the project: !e Time
Machine.
My research attempted to cover all the depths and angles of Time,
which necessarily took me through humanity’s fascinating
ambitions to record, read, save, spend, extend and travel through
this abstract concept. Following this, I devised a selection method
to #lter these enormous ideas and decide upon a single aesthetic for
my product.
!e result is an actual working prototype of an individual’s clock.
!is personalized timepiece does not give one the standardized
time. Instead, it delivers and even progresses the user’s own sense
of time. !rough interaction with a set of sliders, the user can
create his or her own elastic timeline, which in relation to real time,
will rush or drag in order to re$ect the personal feeling of time
$ow. Instant visual feedback is given including seconds counting
slower or quicker to re$ect the sense of time elasticity. !us, the
user sets the pace of his or her day (which is still a 24-hour
standard) and can maximize and manipulate the passage of time to
match busy moments, slower periods and perhaps even individual
bio-rhythms.
Degree
Student essay
Collections
View/ Open
Date
2010-10-04Author
Henriksson, Dan
Keywords
Elastic time
time machine
manipulation of senses
Series/Report no.
DK 2010
Language
swe