dc.contributor.author | Johansson, Rikard | |
dc.contributor.author | Tebring, Joel | |
dc.date.accessioned | 2011-10-11T07:39:05Z | |
dc.date.available | 2011-10-11T07:39:05Z | |
dc.date.issued | 2011-10-11 | |
dc.identifier.uri | http://hdl.handle.net/2077/27854 | |
dc.description | Bachelor of Science Thesis in Software Engineering and Management | sv |
dc.description.abstract | Embedded touch display systems with limited
resources still require responsive user interfaces,
which puts high demands on the efficiency
of the software. Embedded systems are
expensive to maintain due to the low-level programming
languages used for efficiency. By integrating
the Lua scripting language as a complement
to C, and using the message passing
semantics of the actor model, maintainability
and modularity can be increased while retaining
efficiency. With this approach it is possible
to develop efficient embedded systems with
high maintainability responsive enough to be
used in touch screen systems. | sv |
dc.language.iso | eng | sv |
dc.subject | embedded system, touch display, software design, component-based design (CBD), concurrency, actor model, message passing, Lua, efficiency, maintainability | sv |
dc.title | Retaining efficiency in an embedded system while introducing Lua as a means to improve maintainability: an actor model approach | sv |
dc.type | text | |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | M2 | |
dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
dc.type.degree | Student essay | |