dc.contributor.author | Eriksson, Björn | |
dc.contributor.author | Musialik, Michal | |
dc.contributor.author | Wagner, Justin | |
dc.date.accessioned | 2012-08-06T06:26:30Z | |
dc.date.available | 2012-08-06T06:26:30Z | |
dc.date.issued | 2012-08-06 | |
dc.identifier.uri | http://hdl.handle.net/2077/30037 | |
dc.description.abstract | The concept of game principles for motivation and
engagement outside the game arena has become a hot topic in
recent years. The challenge is to keep humans motivated and
engaged in everyday activities; using game principles on nongame
artifacts has already been proven useful. A number of
areas will be explored to show how gamification increases
engagement in each, e.g. education, user behavior, health, and
productivity (corporation application). This research provides
an historical precedent and correlation between community,
games, and non-games that migrates to embodiment through
various computing paradigms which builds a framework for
gamification. | sv |
dc.language.iso | eng | sv |
dc.subject | Community | sv |
dc.subject | Computing Paradigms | sv |
dc.subject | Embodiment | sv |
dc.subject | Engagement | sv |
dc.subject | Gamification | sv |
dc.title | Gamification - Engaging the Future | sv |
dc.type | text | |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | M2 | |
dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
dc.type.degree | Student essay | |