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dc.contributor.authorLemón, Maria
dc.contributor.authorÖrnvall, Gustav
dc.contributor.authorAxelsson, Daniel
dc.contributor.authorGjälby, Ludvig
dc.contributor.authorRåman, Joakim
dc.contributor.authorPettersson, Markus
dc.contributor.authorAlmlöf, Sebastian
dc.date.accessioned2012-08-09T13:08:53Z
dc.date.available2012-08-09T13:08:53Z
dc.date.issued2012-08-09
dc.identifier.urihttp://hdl.handle.net/2077/30081
dc.description.abstractIn this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. The performance of the implemented techniques has then been evaluated. For the graphics, implementations of deferred rendering, Phong-shading, environment maps, exponential shadow maps, screen-space ambient occlusion, lens flares, bloom, depth of field and motion blur have been included in the game. A physics engine has been developed from the ground up using a numerical implementation of Newtonian mechanics with Euler-forward integration and a multi-phase collision detection system using Sweep-and-prune and OBB-intersection algorithms. Network play allowing games over LAN or the Internet has been included with the help of the Lidgren-network-gen3 library.sv
dc.language.isoengsv
dc.titleRally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D gamesv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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