Show simple item record

dc.contributor.authorBrandvik, Jonas
dc.contributor.authorCarlsson, Oliver
dc.contributor.authorChristensen, Jens
dc.date.accessioned2012-08-09T13:45:58Z
dc.date.available2012-08-09T13:45:58Z
dc.date.issued2012-08-09
dc.identifier.urihttp://hdl.handle.net/2077/30085
dc.description.abstractThis bachelor thesis investigates tracking of the human body in a 3D environment using known computer-visual algorithms. This is done by evaluating a variety of filter-, detection-, and trackingalgorithms, and assessing their strength and weaknesses in different environmental conditions that are found in most indoor situations. We will also discuss different combinations of algorithms that work together to optimize efficiency in a variety of conditions with limited resources. The purpose of the developed application has been to evaluate how the algorithms perform and investigate the different possibilities to track using an ordinary laptop and a Microsoft Kinect. Finally, we discuss at what level of detail the tracking could be used and investigate if this kind of system could manage emotional capturing i.e. tracking facial expressions simultaneously with body movement.sv
dc.language.isoengsv
dc.titleInvestigating Human-Computer Interaction with Motion-Capture Algorithms using a Microsoft Kinectsv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record