dc.description.abstract | This Bachelor’s thesis treats the development of ULMO the Star Explorer, a graphically
intensive space-shooter game set in three dimensions, which is developed using
the framework Microsoft XNA. The project was carried out as a case study, and
the thesis presents and compares different techniques that can be used to solve the
problems we identified.
The main focus for this thesis is to present the graphical effects used to create a
graphically intensive game within a limited time frame, but it also presents the
different solutions chosen to create the game engine used by the game. The thesis
covers several common graphical effects used by games, such as Bloom and Motion
Blur, and presents two novel algorithms: one algorithm for lighting of spheres,
and one algorithm to generate the game world including a path within the threedimensional
space of this world.
ULMO the Star Explorer does not contain all the features that were originally
planned, but is still a fully functional game that can, given the time frame and the
number of project members, be seen as a visually pleasing game. | sv |