Show simple item record

dc.contributor.authorHussein, Mustafa
dc.contributor.authorNätterdal, Carl
dc.date.accessioned2015-07-20T13:38:15Z
dc.date.available2015-07-20T13:38:15Z
dc.date.issued2015-07-20
dc.identifier.urihttp://hdl.handle.net/2077/39977
dc.description.abstractIn education, new technologies are used to improve the process of learning. Mobile has been one these technologies offerings educators a way to communicate with the students by using suitable applications for learning. Virtual reality (VR) and its use in education has long been discussed, one of the main challenges is that VR was unaffordable for educational institutes. However VR has evolved since then, the technology is up to date, cheaper and more accessible than it has ever been. This paper presents a qualitative study that examines the benefits of VR educational applications in comparison to the same application on the mobile. Xolius, an application for astronomy learning is presented and evaluated by 20 students and 5 educators through interviews. By analysing the results we have found that VR is especially effective in subjects where an interactive environment is needed. VR also offers an immersive experience, involvement and promoting active learning in comparison to the mobile application.sv
dc.language.isoengsv
dc.titleThe Benefits of Virtual Reality in Education- A comparision Studysv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record