dc.contributor.author | Hrustanovic, Aladin | |
dc.date.accessioned | 2015-10-06T11:57:49Z | |
dc.date.available | 2015-10-06T11:57:49Z | |
dc.date.issued | 2015-10-06 | |
dc.identifier.uri | http://hdl.handle.net/2077/40730 | |
dc.description.abstract | Ludological Communication of Social Reality is about researching video games from a
communicational perspective. Its purpose lies not only in researching, how video games can
communicate about global reality, as it takes a much bigger role in the field of game studies
and communications. The main argument of this thesis is that video games can communicate
outside their intended purpose, and that they could be used effectively for such
communication by studying structural elements and levels of the video game. With
combination of theories from game studies, linguistics, philosophy, psychology and
mathematics, a conceptual model of video game communication has been built, based on
mass communication media. The results have shown that communicational elements can be
found on all levels of story, player activities and design. Also that developed and intended
purposes of the game are directly connected to the communication of the game, but not
necessarily with each other. | sv |
dc.language.iso | eng | sv |
dc.relation.ispartofseries | 2015:026 | sv |
dc.subject | Ludology | sv |
dc.subject | communication | sv |
dc.subject | communicational elements | sv |
dc.subject | social reality | sv |
dc.subject | video games | sv |
dc.subject | intended purpose | sv |
dc.subject | developed purpose | sv |
dc.subject | game studies | sv |
dc.title | Ludological Communication of Social Reality | sv |
dc.title.alternative | A communicational perspective | sv |
dc.type | Text | eng |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | H2 | |
dc.contributor.department | IT-universitetet i Göteborg/Tillämpad informationsteknologi | swe |
dc.contributor.department | IT University of Gothenburg/Applied Information Technology | eng |
dc.type.degree | Master theses | eng |