dc.date.accessioned | 2016-01-19T09:13:48Z | |
dc.date.available | 2016-01-19T09:13:48Z | |
dc.date.issued | 2015-06-27 | |
dc.identifier.uri | http://hdl.handle.net/2077/41576 | |
dc.subject | Gameart | sv |
dc.subject | Processbaserad konst | sv |
dc.subject | Interaktivitet | sv |
dc.subject | Game art | sv |
dc.title | Games and art Obstruction | sv |
dc.type.svep | artistic work | |
dc.contributor.creator | Essvik, Olle | |
art.typeOfWork | Utställning (skulpturer/installation) | sv |
art.relation.publishedIn | Utställning på Skövde Konsthall juni-augusti 2015. Har även skrivits om som recensioner och offentligjorts i tidningar och radio. | sv |
art.description.workIncluded | Bilderna visar hur utställning jag skapade under början av sommaren och hur den förändrades av studenter och såg ut i augusti. | sv |
art.description.project | Nedan är konsthallens beskrivning av utställningen. Utställningen bestod av 6-7 interaktiva och sociala skulpturer som var en utställning/klassrum som sedan omformades och förändrades och fylldes upp av studenternas arbeten under slutet av sommaren.
För mer info finns även länkar till artiklar skrivna om utställningen.
”What happens when an Art museum and its audience get involved in a university course arranged by the Valand Academy of Arts,
University of Gothenburg and the University of Skövde, where artists
and computer game developers meet up with international guest
teachers and work together? We do not really now yet, but we will
find out during the course this summer when the exhibition Art and
Game Obstruction evolves from what it is to whatever it will become.
The Gothenburg based artist Olle Essvik has been given the task to
create a site-specific social art installation where the students can
interact and also make their own marks. Essvik has chosen to work
with different aspects of emptiness and to create an exhibition space
that “is something” but also “can become something” as the summer progresses and the students make the room their own.
Essvik, the university students and the guest teachers; artists Brody
Condon, Julian Oliver and Tracy Fullerton, will be working in, and
with, the installation during the summer. Thus the final stage of the
exhibition will not be ready until right before the students leave and
the exhibition closes. So if you want to see the final result and really
find out what happened you will have to come back on (or after) the
19th of August when the final grand opening takes place.”
Act 1. Staging (rule)
A long time ago there was no digital. It was something else. Many
people from that time are dead. In a near future there will be no one
left. The room is darkened and the sun is missing. Empty blue screens
lighting up the room. Screens without content. A corridor filled with
darkness. A fire camp with ice. A forgotten Internet cafe. Periscope mirroring the sky.The digital beginning. The time we hardly remember. A room without content. The emptiness.
Act 2. The process and the final (obstruction)
To be continued... | sv |
art.description.summary | Jag blev inbjuden av Skövde Konsthall att skapa en utställning i samband med en kurs i spelkonst som var ett samarbete mellan Valand och Skövde högskola. | sv |
art.description.supportedBy | Skövde konsthall | sv |
art.relation.uri | http://tidningenkulturen.se/index.php/konst/konstkritik/20015-konst-art-and-game-obstruction | sv |
art.relation.uri | http://konstperspektiv.nu/nytt-nummer-den-4-september-tema-backspegel-och-framtidskikare/ | sv |
art.relation.uri | http://sverigesradio.se/sida/avsnitt/601137?programid=4090 | sv |
art.relation.uri | http://sla.se/noje/2015/06/25/annorlunda-samarbete | sv |
art.relation.uri | http://www.svd.se/fullscreenad | sv |
art.relation.uri | http://www.zenitkultur.com/artist.php?id=1671 | sv |