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dc.date.accessioned2016-01-19T09:13:48Z
dc.date.available2016-01-19T09:13:48Z
dc.date.issued2015-06-27
dc.identifier.urihttp://hdl.handle.net/2077/41576
dc.subjectGameartsv
dc.subjectProcessbaserad konstsv
dc.subjectInteraktivitetsv
dc.subjectGame artsv
dc.titleGames and art Obstructionsv
dc.type.svepartistic work
dc.contributor.creatorEssvik, Olle
art.typeOfWorkUtställning (skulpturer/installation)sv
art.relation.publishedInUtställning på Skövde Konsthall juni-augusti 2015. Har även skrivits om som recensioner och offentligjorts i tidningar och radio.sv
art.description.workIncludedBilderna visar hur utställning jag skapade under början av sommaren och hur den förändrades av studenter och såg ut i augusti.sv
art.description.projectNedan är konsthallens beskrivning av utställningen. Utställningen bestod av 6-7 interaktiva och sociala skulpturer som var en utställning/klassrum som sedan omformades och förändrades och fylldes upp av studenternas arbeten under slutet av sommaren. För mer info finns även länkar till artiklar skrivna om utställningen. ”What happens when an Art museum and its audience get involved in a university course arranged by the Valand Academy of Arts, University of Gothenburg and the University of Skövde, where artists and computer game developers meet up with international guest teachers and work together? We do not really now yet, but we will find out during the course this summer when the exhibition Art and Game Obstruction evolves from what it is to whatever it will become. The Gothenburg based artist Olle Essvik has been given the task to create a site-specific social art installation where the students can interact and also make their own marks. Essvik has chosen to work with different aspects of emptiness and to create an exhibition space that “is something” but also “can become something” as the summer progresses and the students make the room their own. Essvik, the university students and the guest teachers; artists Brody Condon, Julian Oliver and Tracy Fullerton, will be working in, and with, the installation during the summer. Thus the final stage of the exhibition will not be ready until right before the students leave and the exhibition closes. So if you want to see the final result and really find out what happened you will have to come back on (or after) the 19th of August when the final grand opening takes place.” Act 1. Staging (rule) A long time ago there was no digital. It was something else. Many people from that time are dead. In a near future there will be no one left. The room is darkened and the sun is missing. Empty blue screens lighting up the room. Screens without content. A corridor filled with darkness. A fire camp with ice. A forgotten Internet cafe. Periscope mirroring the sky.The digital beginning. The time we hardly remember. A room without content. The emptiness. Act 2. The process and the final (obstruction) To be continued...sv
art.description.summaryJag blev inbjuden av Skövde Konsthall att skapa en utställning i samband med en kurs i spelkonst som var ett samarbete mellan Valand och Skövde högskola.sv
art.description.supportedBySkövde konsthallsv
art.relation.urihttp://tidningenkulturen.se/index.php/konst/konstkritik/20015-konst-art-and-game-obstructionsv
art.relation.urihttp://konstperspektiv.nu/nytt-nummer-den-4-september-tema-backspegel-och-framtidskikare/sv
art.relation.urihttp://sverigesradio.se/sida/avsnitt/601137?programid=4090sv
art.relation.urihttp://sla.se/noje/2015/06/25/annorlunda-samarbetesv
art.relation.urihttp://www.svd.se/fullscreenadsv
art.relation.urihttp://www.zenitkultur.com/artist.php?id=1671sv


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