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dc.contributor.authorAlestig Thunborg, Rasmus
dc.date.accessioned2016-06-27T11:45:49Z
dc.date.available2016-06-27T11:45:49Z
dc.date.issued2016-06-27
dc.identifier.urihttp://hdl.handle.net/2077/44661
dc.description.abstractThe concept of gamification revolves around implementing game elements in an object or process that is lacking one. With the rise of technology and the way software is readily available, introducing a game element to software dedicated towards educating people can potentially increase the user’s interest as well as the speed at which they absorb knowledge. The goal of the paper was to investigate the effects of gamification within an educational application and the performed experiment gathered quantitative data showed that while an experiment on a small scale cannot prove gamification within learning software to always be proven better, it can still observe a relatively small increase in the participants’ acquisition of knowledge.sv
dc.language.isoengsv
dc.subjectGamificationsv
dc.subjectLearningsv
dc.subjectMobile Applicationsv
dc.subjectEducationsv
dc.titleImplementation of a Game Element in Educational Software: An Experiment About the Effects of Gamification in the Learning Environmentsv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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