dc.contributor.author | Davar, Sherry
Alldén, Tobias
Chemander, Martin
Jansson, Jonathan
Laurenius, Rickard | |
dc.contributor.author | Tibom, Philip | |
dc.date.accessioned | 2017-08-10T06:55:19Z | |
dc.date.available | 2017-08-10T06:55:19Z | |
dc.date.issued | 2017-08-10 | |
dc.identifier.uri | http://hdl.handle.net/2077/53342 | |
dc.description.abstract | The area of autonomous vehicles is a growing field of research which has gained
popularity in the later years. Companies such as Tesla and Volvo continuously work
on creating vehicles that can autonomously navigate traffic with the use of different
sensors and algorithms. However, given the cost and risks of testing these in real
world scenarios there may be a need for simulation tools in which the algorithms
can be tested during development without the need for a real autonomous car.
Thus opening the area of research for independent researchers and other actors with
limited financial means. This thesis presents the creation of such simulation tools.
It is shown that sufficiently realistic simulation tools can be created using the game
engine Unity along with free assets from the unity asset store. The simulation can be
run on an off-the-shelf computer with good results. However, some aspects that can
influence the resolution of the sensor in real life scenarios, such as weather conditions
are not implemented. | sv |
dc.language.iso | eng | sv |
dc.subject | lidar,autonomous vehicles,simulation. | sv |
dc.title | Virtual Generation of Lidar Data for Autonomous Vehicles | sv |
dc.title.alternative | Simulation of a lidar sensor inside a virtual world | sv |
dc.type | text | |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | M2 | |
dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
dc.type.degree | Student essay | |