dc.contributor.author | Ekström, Filip | |
dc.date.accessioned | 2018-04-12T10:35:45Z | |
dc.date.available | 2018-04-12T10:35:45Z | |
dc.date.issued | 2018-04-12 | |
dc.identifier.uri | http://hdl.handle.net/2077/56170 | |
dc.description.abstract | This thesis approaches videogame-designer Fumito Uedas three major works, ICO, Shadow of the Colossus and The Last Guardian, through the theories of cybernetics. Mostly those of the philosopher and mathematician Norbert Wiener. With the focus on the relation and communication between the player/human and the videogame/machine/computer. How the a.i-characters through Uedas games develop more and more liberties of being their own individuals, free from the player-characters full control, and how this effects the gameplay and players relation to the machine and his/hers interaction with them. It shows that through the evolution of Uedas a.i-characters, players learn to adapt more to the demands of a computer, and the digitally generated world. And using the communication made available by videogames, is able to adjust to these artificial creatures requirements, just as if they were real beings. | sv |
dc.language.iso | swe | sv |
dc.subject | Cybernetics | sv |
dc.subject | videogames | sv |
dc.subject | intergration | sv |
dc.subject | machine/human interaction | sv |
dc.title | Fumito Ueda - och samtalet mellan maskin och människa | sv |
dc.type | Text | |
dc.setspec.uppsok | HumanitiesTheology | |
dc.type.uppsok | M2 | |
dc.contributor.department | University of Gothenburg/Department of Cultural Sciences | eng |
dc.contributor.department | Göteborgs universitet/Institutionen för kulturvetenskaper | swe |
dc.type.degree | Student essay | |