dc.contributor.author | Debbiche, Jamel | |
dc.contributor.author | Lignell, Oskar | |
dc.date.accessioned | 2019-10-31T14:00:38Z | |
dc.date.available | 2019-10-31T14:00:38Z | |
dc.date.issued | 2019-10-31 | |
dc.identifier.uri | http://hdl.handle.net/2077/62350 | |
dc.description.abstract | Compositional Software Product Line Engineering is known to be tidious but powerful
approach to migrate existing systems into SPL. This paper analyses the pros
and cons of compositional SPLE strategies and also attempts to migrate five related
Java games into an SPL while outlining the necessary activities to perform
such migration. This paper also presents how to measure migration efforts of each
activity. Lastly, the results of the migration process is compared to the result of
another Master thesis that also conducts an SPL migration but using the annotative
approach. | sv |
dc.language.iso | eng | sv |
dc.subject | Software Product Line | sv |
dc.subject | Reengineering | sv |
dc.subject | Migration | sv |
dc.title | Reengineering Java Game Variants into a Compositional Product Line | sv |
dc.title.alternative | An empirical case study identifying activities and effort involved in a reengineering process | sv |
dc.type | text | |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | H2 | |
dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
dc.type.degree | Student essay | |