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dc.contributor.authorHoordad, Kevin
dc.contributor.authorPetrov, Simeon
dc.date.accessioned2019-11-12T12:54:52Z
dc.date.available2019-11-12T12:54:52Z
dc.date.issued2019-11-12
dc.identifier.urihttp://hdl.handle.net/2077/62451
dc.description.abstractWithin the game development industry, requirements engineering (RE) is applied and used for finding out and setting requirements during the mid to late stages of the software development cycle. Yet, early requirements engineering (ERE) which is used during the early stages of the software development cycle has not been adopted by the game development industry. The argument being that ERE within video game development is time consuming and contradicting towards how games should be developed. This thesis is an attempt to design an artifact in the form of a design science research which would be used to help game development companies establish ERE in order to define the vision of the game being developed, along with having and sharing a clearsv
dc.language.isoengsv
dc.subjectRequirements engineeringsv
dc.subjectarly requirements engineeringsv
dc.subjectgame developmentsv
dc.subjectartifactsv
dc.subjectdesign sciencesv
dc.subjectvisionsv
dc.titleEarly Requirements Engineering Practices for Gaming Companiessv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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