Show simple item record

dc.contributor.authorShabalin, Ilya
dc.contributor.authorKjellman, Oliver
dc.date.accessioned2019-11-26T08:56:58Z
dc.date.available2019-11-26T08:56:58Z
dc.date.issued2019-11-26
dc.identifier.urihttp://hdl.handle.net/2077/62618
dc.description.abstractEarly requirements engineering(ERE), a process of developing ideas and requirements for software has not been widely used in the game development industry. Frameworks, such as iStar aiming at providing help with formulating models for visual representation of requirements might need to evolve to fit the needs of the game development industry. Tools which employ the iStar framework can be evaluated towards the current game development techniques. This thesis answers the research question of what techniques are used for Early Requirements engineering in gaming industry. It attempts to ascertain if current modeling tools are useful and what a goal-modeling tool and framework would need in order to be useful for the gaming industry.sv
dc.language.isoengsv
dc.subjectEarly requirements engineeringsv
dc.subjectgame developmentsv
dc.subjectcreativity techniquessv
dc.subjectCreative Leafsv
dc.titleEvaluating and processing changes for use of an early requirements engineering modelling and creativity tool in the gaming industrysv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record