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dc.contributor.authorAngergård, Theodor
dc.contributor.authorAnsamaa, Marcus
dc.contributor.authorArvidsson, Alexander
dc.contributor.authorEriksson, Jacob
dc.contributor.authorHåkansson, Anton
dc.contributor.authorTruvé, Viktor
dc.date.accessioned2020-10-29T15:11:26Z
dc.date.available2020-10-29T15:11:26Z
dc.date.issued2020-10-29
dc.identifier.urihttp://hdl.handle.net/2077/66881
dc.description.abstractThis paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. The investigation analyzes previous work and existing PCG techniques in order to propose a new system capable of generating modern cities from scratch. The validity of this system was then demonstrated through the implementation of a city generation software. As a result of this research, we contribute with CityCraft; a free, open-source, MIT licensed desktop application that interactively generates modern cities in real-time. These generated cities can be exported as 3D models into the royalty-free file format glTF, making them compatible with a wide range of third-party tools for further refinements. Although of less quality than manually modeled ones, the generated cities are produced in a fraction of the time, and the application itself requires no modeling or programming expertise to be used efficiently. CityCraft demonstrates the potential of combining PCG and computer graphics to automate the process of modeling cities. It also provides insight into how specific techniques, such as Agent-based road generation, L-system-based buildings, and Level of Detail (LOD), can be integrated to achieve performant generation. The ambition with this contribution is that CityCraft can act as a useful stepping stone for further city generation research within the open-source domain.sv
dc.language.isoengsv
dc.titleProcedural Generation of Modern 3D Citiessv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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