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dc.contributor.authorNAVARRO PÉREZ, ADRIÁN
dc.contributor.authorSOUTULLO SOBRAL, SAMUEL
dc.date.accessioned2020-11-06T14:03:26Z
dc.date.available2020-11-06T14:03:26Z
dc.date.issued2020-11-06
dc.identifier.urihttp://hdl.handle.net/2077/66943
dc.description.abstractThis master thesis presents the PEP framework, a formal method that guides the design and analysis of physics-based games, and Under Surveillance, a 2.5D physicsbased puzzle adventure video game for PC. The PEP framework provides a set of defined steps along with a common vocabulary all game designers can refer to when designing and analyzing physics-based games. The framework strives to ensure their consistency while simultaneously making more intuitive to the player the emerging behaviors consequence of these games’ laws of physics. In Under Surveillance, designed by applying the PEP framework and developed in Unity, players take control of a mysterious robot who can manipulate and make use of electricity and water to solve a set of puzzles as they progress further in a dystopian world.sv
dc.language.isoengsv
dc.subjectGame Researchsv
dc.subjectGame Designsv
dc.subjectGame Developmentsv
dc.subjectPhysics-Based Gamessv
dc.subjectPhilosophysv
dc.subjectPsychologysv
dc.titleGame Design and Implementation of Physics-Based Interactions between Player and Environment Elementssv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokH2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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