Playing together 01_Arrabiata wants a Raise!
Krabstadt Buttons test play
Summary
The live performance “Arrabbiata wants a raise: playing together”, explores the potential of animation as a tool for collective engaging in social issues through play. The Performance involves an already zoom fatigued audience and asks them for a minimal effort of engagement, together exploring other uses of the zoom platform.
Supported by
Parse Journal
Vetenskapsrådet
Statens Konstråd
Description of project
Krabstadt is a fictional universe created by Ewa Einhorn & Jeuno JE Kim and is a long-term project which exams Nordic political and cultural history and image-building. Using forms of animation, the project engages with current topics of migration, unemployment, gender and feminism. Krabstadt is a fictional frontier town located in the arctic area where all the Nordic countries send their unwanted. The town is inhabited by long-term unemployed, artists, immigrants, and those with too many overdue bills
The Project mimics various pop cultural forms ranging from the TV series, to early forms of entertainment in fair grounds to computer games. The performance centers around the first Krabstadt digital game ”Arrabbiata wants a Raise!” which is a point and click game about the Krabstadt volcano (Arrabbiata) who has Anger Management issues. After she reads about Rights of Nature she decides to go into town and demand her long overdue raise. The game aims to brings together two research strands, on the one hand it looks at the history of Swedish Social Democracy in the late 19th and early 20th centuries and how politics of emotions and the strategic balancing of workers anger played a crucial role in pushing through social justice reforms. The other research strand has been looking at the Rights of Nature and the questions around how to counter the logic of limitless extraction.
The live performance “Arrabbiata wants a raise: playing together”, explores the potential of animation as a tool for collective engaging in social issues through play. The Performance involves an already zoom fatigued audience and asks them for a minimal effort engagement. The performance aims to explore other uses of the zoom platform in order to determine how a game made for a single player functions in a collective setting, and how to repurpose the use of the zoom platform.
Type of work
Performance
Published in
Performace for Parse Speculative Worlds
Link to web site
https://parsejournal.com/event/human-journal-issue-12-launch/
Date
2020-11-30Creator
Einhorn, Ewa
Jeuno JE, Kim
Keywords
game
game testing
pedagogical games
animation
queer
nordic colonialism
nordic model
rights of nature
collective play
consensus
performance
digital teaching
zoom
Publication type
artistic work