dc.contributor.author | Krogh, Jennifer | |
dc.contributor.author | Mattsson, Mattias | |
dc.contributor.author | Pettersson, Emma | |
dc.contributor.author | Sundqvist, Simon | |
dc.contributor.author | Wiede, Carl | |
dc.contributor.author | Åsberg, Mårten | |
dc.date.accessioned | 2021-09-07T13:34:53Z | |
dc.date.available | 2021-09-07T13:34:53Z | |
dc.date.issued | 2021-09-07 | |
dc.identifier.uri | http://hdl.handle.net/2077/69511 | |
dc.description.abstract | This thesis covers the process and theory behind creating a domain-specific language
for board games. This language is specifically made for positional board games and
allows for further implementation of games in that category. A selection of example
games were created and shipped with the language to showcase its usage. The
language also has a graphical user interface allowing the user to easily play the
games together with another player on the same computer. Possible future work
regarding this project is suggested in the Discussion chapter, such as expanding the
language to work with more game categories and the possibility to play online or
against a computer. | sv |
dc.language.iso | eng | sv |
dc.subject | board games | sv |
dc.subject | positional games | sv |
dc.subject | connection games | sv |
dc.subject | domain-specific language | sv |
dc.title | A Language For Board Games | sv |
dc.type | text | |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | M2 | |
dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
dc.type.degree | Student essay | |