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dc.contributor.authorKrogh, Jennifer
dc.contributor.authorMattsson, Mattias
dc.contributor.authorPettersson, Emma
dc.contributor.authorSundqvist, Simon
dc.contributor.authorWiede, Carl
dc.contributor.authorÅsberg, Mårten
dc.date.accessioned2021-09-07T13:34:53Z
dc.date.available2021-09-07T13:34:53Z
dc.date.issued2021-09-07
dc.identifier.urihttp://hdl.handle.net/2077/69511
dc.description.abstractThis thesis covers the process and theory behind creating a domain-specific language for board games. This language is specifically made for positional board games and allows for further implementation of games in that category. A selection of example games were created and shipped with the language to showcase its usage. The language also has a graphical user interface allowing the user to easily play the games together with another player on the same computer. Possible future work regarding this project is suggested in the Discussion chapter, such as expanding the language to work with more game categories and the possibility to play online or against a computer.sv
dc.language.isoengsv
dc.subjectboard gamessv
dc.subjectpositional gamessv
dc.subjectconnection gamessv
dc.subjectdomain-specific languagesv
dc.titleA Language For Board Gamessv
dc.typetext
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.type.degreeStudent essay


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