Escape Room Generator
Abstract
Escape rooms are real-life games where groups of players usually find themselves
trapped in a room and must escape before time runs out. To achieve this, puzzles of
various types must be solved, mainly through deductive reasoning or by discovery
of hidden clues. They are conventionally considered a one-time experience, consequently offering little or no replayability. This thesis aims to provide a proof of
concept for a generator capable of creating escape rooms. This would among other
things, enable escape room companies to more easily create new escape rooms and
therethrough give them the wherewithal to adjust their escape rooms to be accessible by most people, regardless of ability. Furthermore, the thesis describes the
construction process of the generator and the decisions involved. User testing was
done using two generated escape rooms structured in different ways. The results
from these tests showed that the escape rooms were perceived as enjoyable although
subject to biases. The generator achieves and exceeds the intentions set for the
project. However, due to lack of testing, confirmation of whether an escape room
creator is able to construct the puzzles involved in the generated room could not be
concluded.
Degree
Student essay
Collections
View/ Open
Date
2021-09-14Author
Brink, Erik
Hedén, Jonathan
Lindholm Lyckaro, Love
Manngård, Carl
Orava Kilberg, Oscar
Martinsson, Lukas
Keywords
escape rooms
generator
enjoyability
game design
accessibility
replayability
Language
eng