dc.contributor.author | Durgé, Rasmus | |
dc.contributor.author | Ek, Johan | |
dc.contributor.author | Fredriksson, Jonny | |
dc.contributor.author | Logren, Emil | |
dc.contributor.author | Melhem, Mohamad | |
dc.contributor.author | Muijs, Rik | |
dc.date.accessioned | 2021-09-14T09:44:22Z | |
dc.date.available | 2021-09-14T09:44:22Z | |
dc.date.issued | 2021-09-14 | |
dc.identifier.uri | http://hdl.handle.net/2077/69614 | |
dc.description.abstract | This thesis describes the development of an agent-based simulation of E. coli chemotaxis in C# and the Unity game engine. The agents use a mathematical model
of the chemical pathway underlying chemotaxis to produce either forward-motion
(running) or rotation (tumbling), in response to the concentration of ligand in their
immediate environment. This model consists of a system of ODEs from Edgington
and Tindall [1] and elements of survival analysis. A tool for analysing data from
these simulations was also developed, and used to make quantitative comparisons
between simulations. This is used to compare our model to a simplified model
of chemotaxis, designed to always display chemotactic behaviour. It is concluded
that both models display chemotactic movement, with the simplified model being
more effective at finding the ligand source, but the ODE-based model being more
adaptive. | sv |
dc.language.iso | eng | sv |
dc.subject | chemotaxis | sv |
dc.subject | computational biology | sv |
dc.subject | agent-based simulation | sv |
dc.subject | Unity engine | sv |
dc.title | Simulate Bacterial Movement through Chemotaxis | sv |
dc.type | text | |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | M2 | |
dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
dc.type.degree | Student essay | |