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dc.contributor.authorDollbo, Anna
dc.date.accessioned2021-09-21T07:35:20Z
dc.date.available2021-09-21T07:35:20Z
dc.date.issued2021-09-21
dc.identifier.urihttp://hdl.handle.net/2077/69664
dc.description.abstractThe success of future societies is likely to depend on cooperative interactions between humans and artificial agents. As such, it is important to investigate how machines can learn to cooperate. By looking at how machines handle complex social situations, so-called social dilemmas, knowledge about the components necessary for cooperation in artificial agents can be acquired. In this study, a reinforcement learning algorithm was used to study the Iterated Prisoner’s Dilemma (IPD), a common social dilemma game. A reinforcement learning algorithm can make decisions in the IPD by considering a given number of its opponent’s last actions, thus representing the agent’s memory. This study investigated the role of different memory lengths on the performance of the agent in the IPD. The results showed that different memory lengths are preferable depending on the opponent. A new algorithm was created called Mixed Memory Q-Learner (MMQL), which could switch memory length during play to adapt to its opponent. It could also recognise its opponent between games, thus continuing its learning over several interactions. MMQL performed better against certain opponents in the IPD but did not learn to cooperate with cooperative players. Further capabilities might therefore be added to the algorithm to invite cooperation, or the environment can be manipulated. The results suggest that flexibility in how a situation is represented and the ability to recognise opponents are important capabilities for artificial agents in social dilemmas.sv
dc.language.isoengsv
dc.relation.ispartofseries2021:081sv
dc.subjectMachine learningsv
dc.subjectreinforcement learningsv
dc.subjectgame theorysv
dc.subjectiterated prisoner’s dilemmasv
dc.subjectstate representationsv
dc.subjectQ-learningsv
dc.titleMIXED MEMORY Q-LEARNER An adaptive reinforcement learning algorithm for the Iterated Prisoner’s Dilemmasv
dc.typeTexteng
dc.setspec.uppsokTechnology
dc.type.uppsokM2
dc.contributor.departmentInstitutionen för tillämpad informationsteknologiswe
dc.contributor.departmentDepartment of Applied Information Technologyeng
dc.type.degreeKandidatuppsatsswe
dc.type.degreeBachelor thesiseng


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