Rock Art in Technicolour Exploring Augmented Reality as an Accessibility Tool for Rock Art in Tanum World Heritage
Abstract
This thesis explores the impact of implementing Augmented Reality (AR) technology in Tanum World
heritage from the perspective of access to heritage and the value of digital heritage. Sweden has some
of the best-preserved Bronze Age rock art worldwide, with more than 20,000 rock art sites around the
country. In addition, Tanum World Heritage contains an estimated 600 rock carving sites, and it was
highlighted by the World Heritage Committee for its uniqueness and range of versatility of rock
carvings. However, with the public’s lack of physical and perceptual access to rock art in Tanum, and
the debate regarding the physical painting of rock art, this thesis aims to explore whether AR
technology can contribute to the heritage experience and accessibility of rock art through digital
dissemination. Furthermore, with the vast development of digital technology and its increasing
adaptation in the cultural heritage field, this thesis seeks to understand the different perceptions and
impacts surrounding this trend. The research is divided into two parts: a case study that investigates
the practical opportunities of AR technology in rock art dissemination and information increasement,
and a bounded socio-technical experiment (BSTE) that involves a participatory workshop for
understanding the public perspective on digital heritage.
Degree
Student essay
Other description
Degree project for Master of Science with a major in Conservation
2022, 30 HEC
Second Cycle
[22/30]
Collections
Date
2022-10-26Author
Råmark, Aliisa
Keywords
Augmented Reality, Rock Art, Accessibility, Digital Heritage, Tanum World Heritage
Series/Report no.
ISSN 1101-3303 / ISRN GU/KUV—22/30—SE
Language
eng