Department of Applied Information Technology / Institutionen för tillämpad informationsteknologi: Recent submissions
Now showing items 41-55 of 55
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Playing for Togetherness - Designing for Interaction Rituals through Gaming
(2012-04-11)can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, ... -
Instructional technologies in science education: Student´s scientific reasoning in collaborative classroom activities
(2012-03-08)This study originates from an interest in how students interpret scientific con-cepts demonstrated with animated instructional technologies. Currently, science education makes use of diverse kinds of instructional methods. ... -
PEER-PRODUCTION FOR COLLABORATION BETWEEN ACADEMICS AND PRACTITIONERS
(2011)The purpose of this article is to suggest commons-based peer-production as a form of work that can help bridge the gap between research and practice in LIS. The research design is based on two in-depth and longitudinal ... -
Evaluating as designing. Towards a Balanced IT investements Approach
(2011-02-25)The evaluation of information technology (IT) investments continues to present challenges to many organizations. While the emergence of new technologies complicates this activity, business value from IT typically resides ... -
Values in Play – Interactional Life with the Sims
(2011-02-23)This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way ... -
Positive Persuasion - Designing enjoyable energy feedback experiences in the home
(2010-05-21)The world currently faces huge challenges in terms of our excessive use of energy. Energy conservation – a topic that has been on the agenda since the energy crisis in the 1970s – has for this reason once again become a ... -
A professional community goes online - a study of an online learning community in general medicine
(2010-05-12)The aim of the study is to investigate how an e-mailing list, organised and managed by a Swedish professional association of general medicine, functions as an online learning ommunity (OLC). In a contemporary networked society, ... -
Learning Science by Digital Technology. Students' understanding of computer animated learning material
(2010-03-26)Digital learning material is associated with grand expectations among educational policy makers. Several attempts to introduce this new technology with the purpose of enhancing learning have been made in recent years. ... -
Digital Innovation in the Value Networks of Newspapers
(2009-09-04)After decades of digital developments, we are now entering a truly digital era. Digital information and communication technology has become a naturally embedded part of the designed environment we live in. Most parts of ... -
Vehicle Services
(2009-08-31)This thesis contributes to our understanding of the development and diffusion of vehicle services, and to how information technology interacts with forms of organization and business models to undermine or support the ... -
Informationssystem i professionsorienterat arbete
(University of Gothenburg. Department of Applied Information Technology, 2009-04-21)This thesis investigates the challenges within the work of different types of professions; technical professions and human caretaking professions. These professions are faced special challenges in use and development of ... -
Heterogeneous IT Innovation. Developing Industrial Architectural Knowledge
(2007)Multiple information technologies are converging. Crucial to organizations’ relentless struggle to remain competitive, IT innovation processes must now increasingly take into consideration a multitude of stationary, ... -
Disruptive technology : effects of technology regulation on democracy
(2006)This work develops the thesis that there is a strong relationship between the regulation of disruptive technology and the Internet-based participatory democracy. In other words, attempts to regulate disruptive technology ...