Faster and Smaller Solutions of Obliging Games

dc.contributor.authorHausmann, Daniel
dc.contributor.authorPiterman, Nir
dc.date.accessioned2024-12-02T14:49:06Z
dc.date.available2024-12-02T14:49:06Z
dc.date.issued2024
dc.description.abstractObliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of obliging games have been small-step in the sense that they have been based on a reduction to standard (non-obliging) games in which single moves correspond to single moves in the original (obliging) game. Here, we propose a novel, large-step view on obliging games, reducing them to standard games in which single moves encode long-term behaviors in the original game. This not only allows us to give a meaningful definition of the environment winning in obliging games, but also leads to significantly improved bounds on both strategy sizes and the solution runtime for obliging games.sv
dc.identifier.urihttps://hdl.handle.net/2077/84410
dc.language.isoengsv
dc.publisher35th International Conference on Concurrency Theory (CONCUR 2024)sv
dc.relation.urihttps://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2024.28sv
dc.subjectTwo-player gamessv
dc.subjectreactive synthesissv
dc.subjectEmerson-Lei gamessv
dc.subjectparity gamessv
dc.titleFaster and Smaller Solutions of Obliging Gamessv
dc.typeTextsv
dc.type.svepconference paper, peer reviewedsv

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