Faster and Smaller Solutions of Obliging Games
dc.contributor.author | Hausmann, Daniel | |
dc.contributor.author | Piterman, Nir | |
dc.date.accessioned | 2024-12-02T14:49:06Z | |
dc.date.available | 2024-12-02T14:49:06Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Obliging games have been introduced in the context of the game perspective on reactive synthesis in order to enforce a degree of cooperation between the to-be-synthesized system and the environment. Previous approaches to the analysis of obliging games have been small-step in the sense that they have been based on a reduction to standard (non-obliging) games in which single moves correspond to single moves in the original (obliging) game. Here, we propose a novel, large-step view on obliging games, reducing them to standard games in which single moves encode long-term behaviors in the original game. This not only allows us to give a meaningful definition of the environment winning in obliging games, but also leads to significantly improved bounds on both strategy sizes and the solution runtime for obliging games. | sv |
dc.identifier.uri | https://hdl.handle.net/2077/84410 | |
dc.language.iso | eng | sv |
dc.publisher | 35th International Conference on Concurrency Theory (CONCUR 2024) | sv |
dc.relation.uri | https://drops.dagstuhl.de/entities/document/10.4230/LIPIcs.CONCUR.2024.28 | sv |
dc.subject | Two-player games | sv |
dc.subject | reactive synthesis | sv |
dc.subject | Emerson-Lei games | sv |
dc.subject | parity games | sv |
dc.title | Faster and Smaller Solutions of Obliging Games | sv |
dc.type | Text | sv |
dc.type.svep | conference paper, peer reviewed | sv |