The challenges of cross-border co-development within the creative industries - A case study within the video game industry
| dc.contributor.author | Blom, Lovisa | |
| dc.contributor.author | Johansson, Isabell | |
| dc.contributor.department | University of Gothenburg/Department of Business Administration | eng |
| dc.contributor.department | Göteborgs universitet/Företagsekonomiska institutionen | swe |
| dc.date.accessioned | 2016-10-12T09:33:59Z | |
| dc.date.available | 2016-10-12T09:33:59Z | |
| dc.date.issued | 2016-10-12 | |
| dc.identifier.uri | http://hdl.handle.net/2077/48450 | |
| dc.language.iso | eng | sv |
| dc.relation.ispartofseries | Management & Organisation | sv |
| dc.relation.ispartofseries | 16:36 | sv |
| dc.setspec.uppsok | SocialBehaviourLaw | |
| dc.title | The challenges of cross-border co-development within the creative industries - A case study within the video game industry | sv |
| dc.type | Text | |
| dc.type.degree | Student essay | |
| dc.type.uppsok | M2 |
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