The challenges of cross-border co-development within the creative industries - A case study within the video game industry

dc.contributor.authorBlom, Lovisa
dc.contributor.authorJohansson, Isabell
dc.contributor.departmentUniversity of Gothenburg/Department of Business Administrationeng
dc.contributor.departmentGöteborgs universitet/Företagsekonomiska institutionenswe
dc.date.accessioned2016-10-12T09:33:59Z
dc.date.available2016-10-12T09:33:59Z
dc.date.issued2016-10-12
dc.identifier.urihttp://hdl.handle.net/2077/48450
dc.language.isoengsv
dc.relation.ispartofseriesManagement & Organisationsv
dc.relation.ispartofseries16:36sv
dc.setspec.uppsokSocialBehaviourLaw
dc.titleThe challenges of cross-border co-development within the creative industries - A case study within the video game industrysv
dc.typeText
dc.type.degreeStudent essay
dc.type.uppsokM2

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