Digital Safe Spaces

dc.contributor.authorRuiz Bravo, Nadia
dc.date.accessioned2024-12-13T13:42:45Z
dc.date.available2024-12-13T13:42:45Z
dc.date.issued2024-12-13
dc.description.abstractIn today’s interconnected world, digital spaces have become essential arenas for social interaction, self-expression, and community building. Among these, the concept of digital safe spaces has gained prominence, providing marginalized communities with spaces where they can seek refuge from discrimination, harassment, and oppression. These spaces are crucial for fostering inclusivity, support, and community building. This research departs from these spaces and aims to explore their nature by contributing to the growing literature on digital safe spaces, expanding the knowledge of this area, especially in the Information Systems (IS) field. Positioned in the empirical context of the video game industry, specifically, women in game development and political actions in the gaming sphere, this thesis builds on four interrelated studies and one book chapter, each contributing to a comprehensive understanding of digital safe spaces. These studies provide a conceptualization of digital safe spaces based on characteristics and types and discuss the importance of the cultivation of digital safe spaces to create a sense of safeness. In addition, digital safe spaces are examined as desired territories for participants who can potentially experience transformation through their participation in these spaces. By providing this multi-faceted analysis, this thesis contributes to the discourse on safety, safeness, inclusivity, and social change, offering insights for scholars interested in issues of marginalization, resistance, and digital technologies.sv
dc.gup.defencedate2025-01-31
dc.gup.defenceplaceRoom Torg Grön, Patricia Building on Friday 31st of January 2025 at 13:00, at the Department of Applied Information Technology, Forskningsgången 6, Campus Lindholmen, Göteborgsv
dc.gup.departmentDepartment of Applied Information Technology ; Institutionen för tillämpad informationsteknologisv
dc.gup.dissdb-fakultetITF
dc.gup.mailnadia.ruiz@ait.gu.sesv
dc.gup.mailnadiavruiz@gmail.comsv
dc.gup.originUniversity of Gothenburg. IT Faculty.sv
dc.identifier.isbn978-91-8115-004-9 (PDF)
dc.identifier.isbn978-91-8115-005-6 (Print)
dc.identifier.urihttps://hdl.handle.net/2077/83945
dc.language.isoengsv
dc.relation.haspartRuiz, Nadia and Selander, Lisen, "DIGITAL SAFE SPACES AS SPACES OF DE- AND RETERRITORIALIZATION: EXPERIENCES FROM THE WOMEN GAME JAM" (2024). 15th Scandinavian Conference on Information Systems. 8. https://aisel.aisnet.org/scis2024/8sv
dc.relation.haspartRuiz-Bravo, Nadia Valentina; Selander, Lisen; and Roshan, Maryam, "Preparing, Fostering, and Fallowing: Cultivating Digital Safe Spaces" (2024). ECIS 2024 Proceedings. 1. https://aisel.aisnet.org/ecis2024/track24_socialmedia/track24_socialmedia/1sv
dc.relation.haspartRuiz-Bravo, Nadia; Selander, Lisen; and Roshan, Maryam. "The political turn of Twitch–understanding live chat as an emergent political space." (2022). Proceedings of the 55th Hawaii International Conference on System Sciences. http://hdl.handle.net/10125/79723sv
dc.relation.haspartRuiz-Bravo, Nadia Valentina, "Typification and Characteristics of Digital Safe Spaces: A literature review" (2024). Proceedings of the 57th Hawaii International Conference on System Sciences. https://hdl.handle.net/10125/106668sv
dc.relation.ispartofseriesGothenburg Studies in Informatics, report 67sv
dc.relation.ispartofseriesThe Swedish Research School of Management and Information Technology MIT, report 170sv
dc.subjectDigital safe spaces, cultivation, safeness, territories, women, video game industry, game jams, Discord, Twitch, politicizationsv
dc.titleDigital Safe Spacessv
dc.typeText
dc.type.degreeDoctor of Philosophysv
dc.type.svepDoctoral thesis

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