PROJECTIONS OF PERSON AND BODY IN A VIDEO GAME CONTEXT; An anthropological study of the relationship between virtual bodies, game environment and social landscape on a multiplayer video-game server
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Date
2025-09-24
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Abstract
This thesis is based on ethnographic fieldwork done on a multiplayer server in the video game
Garry’s Mod. The multiplayer server centres around roleplay and building. The game takes
place in a 3D-modeled city with apartments, roads and parks. Players can take on different
roles, such as regular citizens, police and various criminal roles. The way players move within
and interact with the game environment has been a main concern in the study. For example,
body language and building-projects are investigated. The main argument is that the concept
of the body can be redefined in different contexts. In this case the context is a virtual game
environment, within which the player’s body is virtually represented as the in-game avatar. The
concept of embodiment is used to investigate this. Players’ engagement with the virtual game
environment is also explored. The social landscape on the server affects how players interact
with the environment, particularly as they build bases to protect themselves from one another.
Using movement theory, the thesis explores how the virtual body and game environment are
experienced in relation to each other. Social interaction between players is investigated through
the lens of playful virtual violence and transgressive humour. Methods used include interviews,
which have been conducted over voice call and chat messages, as well as participant
observation within the virtual 3D environment in the game. The paper is written in English.
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Keywords
video games, embodiment, virtual environment, roleplaying games, playful virtual violence