EXPLORING TEACHERS’ EXPERIENCES OF IMPLEMENTING A STEAM-DESIGNED ICT TOOL
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Date
2024-10-10
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Abstract
Purpose: This thesis aims to investigate how primary teachers describe their experiences of implementing an ICT tool in STEAM education in terms of key success factors and challenges, and what type of knowledge can be identified regarding, technology, pedagogy, content, and space.
Theory: This thesis takes its theoretical outset from the TPACK framework as a conceptual support of the analysis
Method: A qualitative study was conducted by using semi-structured interviews to collect data and a thematic analysis was used for the analysis
Results: Results show that time for training and professional development along with support from the learning platform was the main success factor according to the teachers. The main challenges were classroom management and lack of complementary offline material. The result also shows a combination of technological, pedagogical, and content as the most prominent knowledge, and a shortage of space knowledge.
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STEAM, ICT, Implementation, Teacher