EMERGENCE OF REFERRING EXPRESSIONS THROUGH LANGUAGE GAMES
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Date
2024-10-25
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Abstract
There has been a recent focus on how neural agents in language games ground referring expressions in
visual 3D-scenes. This thesis explores when referring expressions emerge and if they align with referring
expression found in natural languages like English. For this, multiple new artificial datasets based on the
CLEVR dataset are generated to control precisely for the bias included in the visual scenes, namely the
attributes of the target object and distractors. The datasets and their controlled biases are validated in a
series of reference expression generation and comprehension tasks. A sender and a receiver are playing
language games in which they need communicate referring expressions to solve the same tasks. For many
tasks, they are able to successfully ground referring expressions in their own emerged language. An analysis
of the emerged languages shows that the emerged referring expressions are aligned very few with natural
language referring expressions. However, they share certain features like an incremental approach in which
some attributes are consistently used more often than others
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Keywords
referring expressions, language games, artificial 3-d dataset