Cross-Platform Combat: Analyzing Player Experience Differences Between Mobile and PC

dc.contributor.authorZeng, Shouhui
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.date.accessioned2025-10-07T11:43:52Z
dc.date.available2025-10-07T11:43:52Z
dc.date.issued2025-10-07
dc.description.abstractThis study focuses on the experience difference in cross-platform combat and explores the differences in player operation experience, feedback perception and satisfaction on PC and mobile terminals under the same combat system structure. By building a horizontal 2D action game demo, the game mechanism is kept consistent on different platforms, and only the input method and UI interaction are adjusted to eliminate the influence of other interfering variables. The study adopts a mixed method, combining preliminary questionnaire surveys, custom development of demos for the project, three rounds of field trial tests and subsequent data analysis, to systematically evaluate the player experience from five dimensions: accessibility, operability, satisfaction, immersion and inclusiveness. The results show that even if the core mechanism is the same, different platforms still have a significant impact on the player’s operation fluency and emotional feedback in terms of input accuracy, interaction rhythm and UI layout, especially in terms of skill release, strike perception, rhythm control and other aspects. Different preferences are shown. This study not only provides a theoretical framework and empirical basis for the design of cross-platform game combat systems, but also puts forward a series of optimization suggestions to help developers more effectively improve the consistency of operation experience and player satisfaction on multiple platforms.sv
dc.identifier.urihttps://hdl.handle.net/2077/89838
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectCross-platform gamessv
dc.subjectcombat systemsv
dc.subjectskill systemsv
dc.subjectuser experiencesv
dc.subjectinput mechanismsv
dc.subjecthuman-computer interactionsv
dc.subjectoperation feedbacksv
dc.titleCross-Platform Combat: Analyzing Player Experience Differences Between Mobile and PCsv
dc.typetext
dc.type.degreeStudent essay
dc.type.uppsokH2

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