Cross-Platform Combat: Analyzing Player Experience Differences Between Mobile and PC
| dc.contributor.author | Zeng, Shouhui | |
| dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
| dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
| dc.date.accessioned | 2025-10-07T11:43:52Z | |
| dc.date.available | 2025-10-07T11:43:52Z | |
| dc.date.issued | 2025-10-07 | |
| dc.description.abstract | This study focuses on the experience difference in cross-platform combat and explores the differences in player operation experience, feedback perception and satisfaction on PC and mobile terminals under the same combat system structure. By building a horizontal 2D action game demo, the game mechanism is kept consistent on different platforms, and only the input method and UI interaction are adjusted to eliminate the influence of other interfering variables. The study adopts a mixed method, combining preliminary questionnaire surveys, custom development of demos for the project, three rounds of field trial tests and subsequent data analysis, to systematically evaluate the player experience from five dimensions: accessibility, operability, satisfaction, immersion and inclusiveness. The results show that even if the core mechanism is the same, different platforms still have a significant impact on the player’s operation fluency and emotional feedback in terms of input accuracy, interaction rhythm and UI layout, especially in terms of skill release, strike perception, rhythm control and other aspects. Different preferences are shown. This study not only provides a theoretical framework and empirical basis for the design of cross-platform game combat systems, but also puts forward a series of optimization suggestions to help developers more effectively improve the consistency of operation experience and player satisfaction on multiple platforms. | sv |
| dc.identifier.uri | https://hdl.handle.net/2077/89838 | |
| dc.language.iso | eng | sv |
| dc.setspec.uppsok | Technology | |
| dc.subject | Cross-platform games | sv |
| dc.subject | combat system | sv |
| dc.subject | skill system | sv |
| dc.subject | user experience | sv |
| dc.subject | input mechanism | sv |
| dc.subject | human-computer interaction | sv |
| dc.subject | operation feedback | sv |
| dc.title | Cross-Platform Combat: Analyzing Player Experience Differences Between Mobile and PC | sv |
| dc.type | text | |
| dc.type.degree | Student essay | |
| dc.type.uppsok | H2 |
Files
Original bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- CSE 25-20 SZ.pdf
- Size:
- 10.42 MB
- Format:
- Adobe Portable Document Format
- Description:
- Master thesis
License bundle
1 - 1 of 1
No Thumbnail Available
- Name:
- license.txt
- Size:
- 876 B
- Format:
- Item-specific license agreed upon to submission
- Description: