Cooperation Between Emotional Players
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Date
2018-12
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Publisher
University of Gothenburg
Abstract
This paper uses the framework of stochastic games to propose a model of emotions in repeated interactions. An emotional player, who transitions
between different states of mind as a response to observed actions taken by the
other player, can be in either a friendly, a neutral, or a hostile state of mind. The state of mind determines the player's psychological payoff that together with a
material payoff constitutes his utility. In the friendly (hostile) state of mind the player has a positive (negative) concern for the other player's material payoffs.
Emotions can both facilitate and obstruct cooperation in the repeated prisoners' dilemma game. If finitely repeated, then a traditional player (who cares only for own material payoffs) can have an incentive to manipulate an emotional player into a friendly state of mind for future gains. If infinitely repeated, then two
emotional players may require less patience to sustain cooperation. However, emotions can also obstruct cooperation if the players are either unwilling to punisheach other, or become revengeful when punished.
Description
C73; D01; D91
Keywords
emotions, cooperation, repeated prisoners' dilemma, stochastic games