Rewards to illuminate digital learning Young learners responses to virtual currency in a game-based e-Environment.
No Thumbnail Available
Date
2025-08-20
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Abstract
Purpose: This thesis aims to study the motivational function of a reward feature in a mathematical game based learning application, by investigating how young children respond to the reward mechanism in a
specific learning situation. In an informal context the intended motivational designs in a learning game
have significant responsibility to facilitate continuous playing and thus learning. This thesis focuses on
the intended design of the reward features and how these align with children’s perceptions and level of
engagement.
Theory: Several theoretical principles were used to enable incorporation and analysis of digital game
features in relation to children’s responses and expressions. Firstly, a further development of the MDA framework (Hunicke et al., 2004) modeled by Alexiou and Schippers (2018) was practiced. Their
conceptual framework of game features for learning was used to critically research and review digital
educational games in general and reward mechanisms motivational value in particular. Further,
Sweller’s (2020) theory of cognitive load and Mayer’s (2024) cognitive theory of multimedia learning
was used to interpret the effects of the games feature elements and their design. Lastly,
Csikszentmihalyi’s (2014) theory of flow was used to interpret the children’s immersive engagement
and motivation during game play.
Method: The empirical research consisted of a combination of qualitative approaches. Where video recorded individual game-session case studies organized by semi-structured interviews sought to extract
in-depth data of the children’s verbal and non-verbal expressions. Heath et al.’s (2010) framework for
interactional subsequent analysis was specifically helpful during interpretative process of the video recordings. Altogether, these methodological decisions aided a forward-looking approach on game features intended for learning purposes for educational refinement.
Results: The findings revealed that the children expressed neutral responses to the reward mechanism.
As this feature’s intended use is to enhance learner motivation and engagement, this result was slightly
unpredicted. Further, the findings showed that all children had difficulties interpreting and
understanding the reward mechanism’s purpose and function. Resulting in children expressing
insecurity and uncertainty. This study underscores the need to realize the complexity of digital game features correlation and their effect on the learning experience. Emphasizing the need for game-features
to be viewed through a theoretical lens, particularly focusing on age-appropriateness and children’s
cognitive ability to interpret these. Suggestively by undertaking this best practice, the authentic potential
motivational and emotional designs for reward features in educational games can be employed.
Description
Keywords
Digital game-based learning, game features for learning, reward mechanism, preschool, young learners