Retaining efficiency in an embedded system while introducing Lua as a means to improve maintainability: an actor model approach
| dc.contributor.author | Johansson, Rikard | |
| dc.contributor.author | Tebring, Joel | |
| dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
| dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
| dc.date.accessioned | 2011-10-11T07:39:05Z | |
| dc.date.available | 2011-10-11T07:39:05Z | |
| dc.date.issued | 2011-10-11 | |
| dc.description | Bachelor of Science Thesis in Software Engineering and Management | sv |
| dc.description.abstract | Embedded touch display systems with limited resources still require responsive user interfaces, which puts high demands on the efficiency of the software. Embedded systems are expensive to maintain due to the low-level programming languages used for efficiency. By integrating the Lua scripting language as a complement to C, and using the message passing semantics of the actor model, maintainability and modularity can be increased while retaining efficiency. With this approach it is possible to develop efficient embedded systems with high maintainability responsive enough to be used in touch screen systems. | sv |
| dc.identifier.uri | http://hdl.handle.net/2077/27854 | |
| dc.language.iso | eng | sv |
| dc.setspec.uppsok | Technology | |
| dc.subject | embedded system, touch display, software design, component-based design (CBD), concurrency, actor model, message passing, Lua, efficiency, maintainability | sv |
| dc.title | Retaining efficiency in an embedded system while introducing Lua as a means to improve maintainability: an actor model approach | sv |
| dc.type | text | |
| dc.type.degree | Student essay | |
| dc.type.uppsok | M2 |