Retaining efficiency in an embedded system while introducing Lua as a means to improve maintainability: an actor model approach

dc.contributor.authorJohansson, Rikard
dc.contributor.authorTebring, Joel
dc.contributor.departmentGöteborgs universitet/Institutionen för data- och informationsteknikswe
dc.contributor.departmentUniversity of Gothenburg/Department of Computer Science and Engineeringeng
dc.date.accessioned2011-10-11T07:39:05Z
dc.date.available2011-10-11T07:39:05Z
dc.date.issued2011-10-11
dc.descriptionBachelor of Science Thesis in Software Engineering and Managementsv
dc.description.abstractEmbedded touch display systems with limited resources still require responsive user interfaces, which puts high demands on the efficiency of the software. Embedded systems are expensive to maintain due to the low-level programming languages used for efficiency. By integrating the Lua scripting language as a complement to C, and using the message passing semantics of the actor model, maintainability and modularity can be increased while retaining efficiency. With this approach it is possible to develop efficient embedded systems with high maintainability responsive enough to be used in touch screen systems.sv
dc.identifier.urihttp://hdl.handle.net/2077/27854
dc.language.isoengsv
dc.setspec.uppsokTechnology
dc.subjectembedded system, touch display, software design, component-based design (CBD), concurrency, actor model, message passing, Lua, efficiency, maintainabilitysv
dc.titleRetaining efficiency in an embedded system while introducing Lua as a means to improve maintainability: an actor model approachsv
dc.typetext
dc.type.degreeStudent essay
dc.type.uppsokM2

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