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dc.contributor.authorRuisniemi, Erikswe
dc.contributor.authorBylund, Jonasswe
dc.date.accessioned2004-03-24swe
dc.date.accessioned2007-01-16T16:52:22Z
dc.date.available2007-01-16T16:52:22Z
dc.date.issued2004swe
dc.identifier.issn1651-4769swe
dc.identifier.urihttp://hdl.handle.net/2077/1178
dc.description.abstractThe purpose of this thesis is to investigate the possibility of developing high performance games for mobile phones and handheld computers with different operating systems running on different hardware, using a common code base. The problems involved in programming for multiple platforms are also described, including an overview of the available multiplatform graphics libraries currently available, which are mainly for stationary computers. Porting the graphics library GapiDraw from the Win32 platform (stationary and handheld computers) to the Symbian platform.would be a great step in the right direction since two of the three most common mobile operating systems could use the same code base for graphics. The problems encountered during this process are further discussed and results are evaluated according to performance and the possibility of producing portable games.swe
dc.format.extent13 pagesswe
dc.format.extent1010560 bytes
dc.format.mimetypeapplication/pdf
dc.language.isosvswe
dc.subjectReal time graphicsswe
dc.subjectmulti platformswe
dc.subjectmobile phonesswe
dc.subjectmobile gaming gaming.swe
dc.titleGapiDraw för Symbian Portning av ett grafikbibliotek från Windows till Symbianswe
dc.setspec.uppsokSocialBehaviourLawswe
dc.type.uppsokDswe
dc.contributor.departmentGöteborg University/Department of Informaticseng
dc.contributor.departmentGöteborgs universitet/Institutionen för informatikswe
dc.type.degreeStudent essayswe
dc.gup.originGöteborg University. School of Business, Economics and Lawswe
dc.gup.epcid3470swe


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