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dc.contributor.authorNavarro Morales, Beatriz
dc.date.accessioned2010-10-15T09:32:53Z
dc.date.available2010-10-15T09:32:53Z
dc.date.issued2010-10-15
dc.identifier.urihttp://hdl.handle.net/2077/23790
dc.description.abstractThe aim of this study is to analyse the language used in chat channels of World of Warcraft to illustrate that players of World of Warcraft have adapted L337 language in order to suit their specific requirements in the game. By doing so the players have created a new variation of L337 Language: WoWspeak. We will find that players not only strive to create their own in-game jargon, but also they try to economise language as they attempt to mimic oral conversation as much as possible. The material analysed is computer-mediated conversations gathered from chat channels in the game.sv
dc.language.isoengsv
dc.relation.ispartofseriesSPL kandidatuppsats i engelskasv
dc.relation.ispartofseriesSPL 2010-013sv
dc.subjectOnline gamesv
dc.subjectWorld of Warcraftsv
dc.subjectNetspeaksv
dc.subjectL337 Languagesv
dc.subjectWoWspeaksv
dc.subjectlanguagesv
dc.subjectcomputer mediated languagesv
dc.titleWoWspeak: From L337 Language to the Gamesv
dc.typeText
dc.setspec.uppsokHumanitiesTheology
dc.type.uppsokM2
dc.contributor.departmentUniversity of Gothenburg/Department of Languages and Literatureseng
dc.contributor.departmentGöteborgs universitet/Institutionen för språk och litteraturerswe
dc.type.degreeStudent essay


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