dc.contributor.author | Nilsson, Per Anders | |
dc.date.accessioned | 2011-11-04T10:59:59Z | |
dc.date.available | 2011-11-04T10:59:59Z | |
dc.date.issued | 2011-11-04 | |
dc.identifier.isbn | 978-91-978477-8-0 | |
dc.identifier.uri | http://hdl.handle.net/2077/27953 | |
dc.description | A concert is included, which is held the evening before, Thursday 24th November 2011, at the jazz club Nefertiti, Gothenburg | sv |
dc.description.abstract | This thesis focuses on a set of digital musical instruments I have designed and developed with ensemble improvisation in mind. The intention is not to create a universal improvisational instrument, but rather to create a set of instruments which each realize one musical idea. My research addresses the meaning and relations between activities in two stages, what I call “design time” and “play time”. In short, design time is conception, representation, and articulation of ideas and knowledge outside of chronological time, whereas play time takes place in real-time and concerns bodily activity, interaction, and embodied knowledge. In this work aesthetics play a crucial role, and here signify what is important for me. At design time my aesthetic preferences guide the design process, whereas in play time, a subjective aesthetic tenet is that musical improvisation has strong similarities to gaming and play. One hypothesis states that choices made during the design process at the development stages of a digital musical instrument significantly influence ensemble improvisation and musical results at play time. A digital instrument in this work constitutes a field of possibilities, which in play actualizes the aesthetic decisions of its designer, and in cases where the designer and player are one, during play there will be a double influence: directly through the player’s actions, and indirectly through the nature of the instrument. | sv |
dc.language.iso | eng | sv |
dc.relation.ispartofseries | ArtMonitor | sv |
dc.relation.ispartofseries | 30 | sv |
dc.subject | Digital musical instruments | sv |
dc.subject | improvisation | sv |
dc.subject | experimental music | sv |
dc.subject | jazz | sv |
dc.subject | free improvisation | sv |
dc.subject | music of sounds | sv |
dc.subject | computer music | sv |
dc.subject | interaction design | sv |
dc.subject | design time – play time | sv |
dc.subject | practicing | sv |
dc.subject | play | sv |
dc.subject | game and sports | sv |
dc.subject | self-organization | sv |
dc.subject | rules | sv |
dc.subject | affordances | sv |
dc.subject | predeterminations | sv |
dc.subject | artistic research | sv |
dc.title | A Field of Possibilities: Designing and Playing Digital Musical Instruments | sv |
dc.type | Text | |
dc.type.svep | Doctoral thesis | eng |
dc.gup.mail | pan@hsm.gu.se | sv |
dc.type.degree | Doctor of Philosophy | sv |
dc.gup.origin | Göteborgs universitet. Konstnärliga fakulteten | swe |
dc.gup.origin | University of Gothenburg. Faculty of Fine, Applied and Performing Arts | eng |
dc.gup.department | Academy of Music and Drama ; Högskolan för scen och musik | sv |
dc.gup.defenceplace | Fredagen den 25 november 2011, kl 13.00, Lindgrensalen, Högskolan för scen och musik, Artisten, Fågelsången 1, Göteborg | sv |
dc.gup.defencedate | 2011-11-25 | |
dc.gup.dissdb-fakultet | KF | |