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dc.contributor.authorNilsson, Per Anders
dc.date.accessioned2011-11-04T10:59:59Z
dc.date.available2011-11-04T10:59:59Z
dc.date.issued2011-11-04
dc.identifier.isbn978-91-978477-8-0
dc.identifier.urihttp://hdl.handle.net/2077/27953
dc.descriptionA concert is included, which is held the evening before, Thursday 24th November 2011, at the jazz club Nefertiti, Gothenburgsv
dc.description.abstractThis thesis focuses on a set of digital musical instruments I have designed and developed with ensemble improvisation in mind. The intention is not to create a universal improvisational instrument, but rather to create a set of instruments which each realize one musical idea. My research addresses the meaning and relations between activities in two stages, what I call “design time” and “play time”. In short, design time is conception, representation, and articulation of ideas and knowledge outside of chronological time, whereas play time takes place in real-time and concerns bodily activity, interaction, and embodied knowledge. In this work aesthetics play a crucial role, and here signify what is important for me. At design time my aesthetic preferences guide the design process, whereas in play time, a subjective aesthetic tenet is that musical improvisation has strong similarities to gaming and play. One hypothesis states that choices made during the design process at the development stages of a digital musical instrument significantly influence ensemble improvisation and musical results at play time. A digital instrument in this work constitutes a field of possibilities, which in play actualizes the aesthetic decisions of its designer, and in cases where the designer and player are one, during play there will be a double influence: directly through the player’s actions, and indirectly through the nature of the instrument.sv
dc.language.isoengsv
dc.relation.ispartofseriesArtMonitorsv
dc.relation.ispartofseries30sv
dc.subjectDigital musical instrumentssv
dc.subjectimprovisationsv
dc.subjectexperimental musicsv
dc.subjectjazzsv
dc.subjectfree improvisationsv
dc.subjectmusic of soundssv
dc.subjectcomputer musicsv
dc.subjectinteraction designsv
dc.subjectdesign time – play timesv
dc.subjectpracticingsv
dc.subjectplaysv
dc.subjectgame and sportssv
dc.subjectself-organizationsv
dc.subjectrulessv
dc.subjectaffordancessv
dc.subjectpredeterminationssv
dc.subjectartistic researchsv
dc.titleA Field of Possibilities: Designing and Playing Digital Musical Instrumentssv
dc.typeText
dc.type.svepDoctoral thesiseng
dc.gup.mailpan@hsm.gu.sesv
dc.type.degreeDoctor of Philosophysv
dc.gup.originGöteborgs universitet. Konstnärliga fakultetenswe
dc.gup.originUniversity of Gothenburg. Faculty of Fine, Applied and Performing Artseng
dc.gup.departmentAcademy of Music and Drama ; Högskolan för scen och musiksv
dc.gup.defenceplaceFredagen den 25 november 2011, kl 13.00, Lindgrensalen, Högskolan för scen och musik, Artisten, Fågelsången 1, Göteborgsv
dc.gup.defencedate2011-11-25
dc.gup.dissdb-fakultetKF


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