• English
    • svenska
  • English 
    • English
    • svenska
  • Login
View Item 
  •   Home
  • Student essays / Studentuppsatser
  • Utbildnings- och forskningsnämnden för lärarutbildning, UFL, (-2010)
  • Kandidatuppsatser UFL(-2010)
  • View Item
  •   Home
  • Student essays / Studentuppsatser
  • Utbildnings- och forskningsnämnden för lärarutbildning, UFL, (-2010)
  • Kandidatuppsatser UFL(-2010)
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Spel för motivation: Spel som exempel på interaktiva läromedel och deras påverkan på förutsättningar för motivation.

Abstract
Sammanfattning: Motivation is a significant requirement for willingness to engage in learning. Motivation to learn is elementary in every classroom for pupils to be able to engage in education. This makes it crucial for teaching. This essay aims to discuss what impact different ways of organizing education have on the requirements for motivation to learn. Focus in the discussion is on two of the requirements for motivation such as goals and pupils influence. The essay also aims to discuss what knowledge is seen as superior and the thought of a literary canon. The discussion is based on three games in the subject literary history. The games were developed during a process with an investigative approach. The process was similar to an experimental method. The essay focuses on the overall question: what impact does different ways of organizing education have on the requirements for motivation to learn. It also discusses the more specific question: what impact do the three games have on the requirements for motivation to learn. The discussion shows that no teaching aid is complete and perfect enough to replace everything else. The three different games can help to improve motivation by setting up a temporary goal during a lecture. Teachers must bear in mind that not all pupils are driven by the same goals. It is therefore very important that the pupils have the opportunity to have influence over their studies. The three games can show different sides of literary history and be the start of a discussion about which literature that is important to learn. The games work best if they are used together and it is very important that a teacher is present at all times, to be able to discuss the games with the pupils.
Degree
Student essay
URI
http://hdl.handle.net/2077/31597
Collections
  • Kandidatuppsatser UFL(-2010)
View/Open
gupea_2077_31597_1.pdf (172.4Kb)
Date
2012
Author
Jonsson Blohm, Hanna
Language
sv
Metadata
Show full item record

DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
Atmire NV
 

 

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

LoginRegister

DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
Atmire NV