• English
    • svenska
  • English 
    • English
    • svenska
  • Login
View Item 
  •   Home
  • Student essays / Studentuppsatser
  • Department of Languages and Literatures / Institutionen för språk och litteraturer (2009-)
  • Kandidatuppsatser / Institutionen för språk och litteraturer
  • View Item
  •   Home
  • Student essays / Studentuppsatser
  • Department of Languages and Literatures / Institutionen för språk och litteraturer (2009-)
  • Kandidatuppsatser / Institutionen för språk och litteraturer
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

An Exploration of Gender-specific Language in Japanese Popular Culture Gender Stereotypes in Japanese Dating-simulation Games

Abstract
Traditional ideas of gender identities are affected by everything around us, while continuously being changed and reinforced by society. We are constantly surrounded by ideas of male and female in media and in everyday life. The effect of this is something that can be observed even in our use of language. Gendered language in Japanese is very evident, with certain elements exclusively or more commonly used by either male or female speakers. This is something that has been historically constituted and is still used to some extent today. This study explores the actuality of the usage of gendered language within romantically charged video games called “dating-simulation games”. The makers of these games strive to achieve ideal characters of both genders, “perfect partners” to suit the taste of Japanese people. The findings of this study indicate that gendered language is used to a great extent in Japanese dating-simulation games, showing that traditional ideas of male and female are indeed enforced by this media. Yet there are some signs of change in the gendered language and the reality of its usage in today’s popular culture, showing that the change in society might even be changing the use in fiction.
Degree
Student essay
URI
http://hdl.handle.net/2077/35154
Collections
  • Kandidatuppsatser / Institutionen för språk och litteraturer
View/Open
Student essay (1.288Mb)
Date
2014-02-17
Author
Tompowsky, Roseanne
Keywords
Video games
Dating sims
Language and gender
Japanese
Series/Report no.
SPL Kandidatuppsats i japanska
SPL 2013-103
Language
eng
Metadata
Show full item record

DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
Atmire NV
 

 

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

LoginRegister

DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
Atmire NV