Talking Tacitly Activities and Experiences in Higly Interactive Media
Abstract
Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.
Publisher
Nordic Council of Ministers, Nordicom
Citation
Nordicom Review. 35 Special issue. p. 219-235
Collections
View/ Open
Date
2014-08Author
Nørgård, Rikke Toft
Editor
Hornmoen, Harald
Orgeret, Kristin Skare
Keywords
Interactive media
Digital games
Multimethodology
Grounded theory method
Publication type
article, peer reviewed scientific
ISBN
978-9186523-94-7
Language
eng