Talking Tacitly Activities and Experiences in Higly Interactive Media
Sammanfattning
Some media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.
Utgivare
Nordic Council of Ministers, Nordicom
Källa
Nordicom Review. 35 Special issue. p. 219-235
Samlingar
Fil(er)
Datum
2014-08Författare
Nørgård, Rikke Toft
Redaktör
Hornmoen, Harald
Orgeret, Kristin Skare
Nyckelord
Interactive media
Digital games
Multimethodology
Grounded theory method
Publikationstyp
article, peer reviewed scientific
ISBN
978-9186523-94-7
Språk
eng